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(41–50 out of 64)
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BOOK
Digital Geometry
Reinhard Klette
Azriel Rosenfeld
(2004)
Info
BOOK
QuickTime Toolkit Volume Two
Tim Monroe
(2004)
Info
BOOK
Interactive QuickTime
Matthew R. Peterson
(2003)
Info
BOOK
Real-Time Shader Programming
Ron Fosner
(2003)
Info
BOOK
Complete Maya Programming
David Gould
(2003)
Info
BOOK
Digital Video and HD
Charles Poynton
(2003)
Info
BOOK
Texturing and Modeling
David S. Ebert
F. Kenton Musgrave
Darwyn Peachey
Ken Perlin
Steve Worley
(2002)
Info
BOOK
Geometric Tools for Computer Graphics
Philip Schneider
David H. Eberly
(2002)
Info
BOOK
Level of Detail for 3D Graphics
David Luebke
Martin Reddy
Jonathan D. Cohen
Amitabh Varshney
Benjamin Watson
Robert Huebner
(2002)
Info
BOOK
Pyramid Algorithms
Ron Goldman
(2002)
Info
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