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Maya Python for Games and Film

Maya Python for Games and Film

Adam Mechtley | Ryan Trowbridge

(2011)

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Book Details

Abstract

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you’re a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.



With this book, you’ll:

  • Save yourself from having to scour the web for information on Maya Python-everything you need is in this book
  • Transition from MEL to Python seamlessly thanks to side-by-side comparisons of Python and MEL equivalents
  • Learn from award-winning titles like Uncharted: Drake’s Fortune how to harness the power of Maya Python
  • Gain access to a powerful website, complete with script examples, scene files, additional scripts, and templates for API projects