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Designing User Experience

Designing User Experience

David Benyon

(2019)

Additional Information

Book Details

Abstract

Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human–computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.


Table of Contents

Section Title Page Action Price
Cover Cover
Title Page iii
Copyright Page iv
Dedication v
Brief Contents vii
Contents ix
Preface xv
Acknowledgements xxiv
Publisher’s acknowledgements xxv
Part I The essentials of designing user experience 1
Introduction to Part I 2
1 An introduction to user experience 5
Aims 5
1.1 The variety of UX 6
1.2 The concerns of UX 9
1.3 Being digital 13
1.4 The skills of the UX designer 17
1.5 Why being human-centred is important 21
Summary and key points 22
Exercises 23
Further reading 23
Web links 23
Comments on challenges 24
2 PACT: a framework for designing UX 25
Aims 25
2.1 Introduction 26
2.2 People 27
2.3 Activities 33
2.4 Contexts 34
2.5 Technologies 36
2.6 Scoping a problem with PACT 43
Summary and key points 44
Exercises 45
Further reading 45
Web links 45
Comments on challenges 45
3 The process of human-centred UX design 47
Aims 47
3.1 Introduction 48
3.2 The process of UX design 49
3.3 Developing personas 55
3.4 Developing scenarios 59
3.5 Using scenarios throughout design 60
3.6 A scenario-based UX design method 67
3.7 Case study. Secret City: Edinburgh 70
Summary and key points 77
Exercises 78
Further reading 78
Web links 79
Comments on challenges 79
4 Cross-channel UX 81
Aims 81
4.1 Introduction 82
4.2 The elements of UX 83
4.3 User journeys 87
4.4 Cross-channel UX 92
4.5 Information architecture 94
4.6 Example: commuting to work 98
Summary and key points 100
Exercises 100
Further reading 101
Web links 101
Comments on challenges 101
5 Usability 103
Aims 103
5.1 Introduction 104
5.2 Accessibility 104
5.3 Usability 108
5.4 Acceptability 112
5.5 Design principles 113
Summary and key points 123
Exercises 123
Further reading 124
Web links 124
Comments on challenges 124
6 Experience design 126
Aims 126
6.1 Introduction 127
6.2 Engagement 128
6.3 Designing for pleasure 132
6.4 Aesthetics 136
6.5 Lifestyle 138
Summary and key points 139
Exercises 140
Further reading 140
Web links 140
Comments on challenges 140
Part II Techniques for designing UX 143
Introduction to Part II 144
7 Understanding 146
Aims 146
7.1 Requirements 147
7.2 Participative design 149
7.3 Interviews 151
7.4 Questionnaires 159
7.5 Probes 165
7.6 Card sorting techniques 167
7.7 Working with groups 170
7.8 Fieldwork: observing activities in situ 171
7.9 Artefact collection and ‘desk work’ 175
7.10 Data analysis 177
Summary and key points 179
Exercises 179
Further reading 180
Web links 180
Comments on challenges 181
8 Envisionment 182
Aims 182
8.1 Finding suitable representations 183
8.2 Sketching for ideation 184
8.3 Visualizing look and feel 187
8.4 Mapping the interaction 191
8.5 Wireframes 194
8.6 Prototypes 195
8.7 Envisionment in practice 202
Summary and key points 205
Exercises 206
Further reading 206
Web links 207
Comments on challenges 207
9 Design 209
Aims 209
9.1 Introduction 210
9.2 UX design 211
9.3 Metaphors and blends in design 214
9.4 Conceptual design 220
9.5 Physical design 226
9.6 Designing interactions 230
Summary and key points 235
Exercises 236
Further reading 236
Web links 236
Comments on challenges 236
10 Evaluation 238
Aims 238
10.1 Introduction 239
10.2 Data analytics 242
10.3 Expert evaluation 246
10.4 Participant-based evaluation 250
10.5 Evaluation in practice 254
10.6 Evaluation: further issues 260
Summary and key points 265
Exercises 265
Further reading 266
Web links 267
Comments on challenges 267
11 Task analysis 269
Aims 269
11.1 Goals, tasks and actions 270
11.2 Task analysis and systems design 272
11.3 Hierarchical task analysis 274
11.4 GOMS: a cognitive model of procedural knowledge 276
11.5 Structural knowledge 277
11.6 Cognitive work analysis 281
Summary and key points 283
Exercises 283
Further reading 285
Web links 285
Comments on challenges 285
12 Visual interface design 287
Aims 287
12.1 Introduction 288
12.2 Graphical user interfaces 289
12.3 Interface design guidelines 296
12.4 Psychological principles and interface design 302
12.5 Information design 310
12.6 Visualization 313
Summary and key points 317
Exercises 317
Further reading 318
Web links 318
Comments on challenges 318
13 Multimodal interface design 319
Aims 319
13.1 Introduction 320
13.2 Multimodal interaction 322
13.3 Using sound at the interface 326
13.4 Tangible interaction 329
13.5 Gestural interaction and surface computing 333
Summary and key points 336
Exercises 336
Further reading 337
Web links 337
Comments on challenges 337
Part III Contexts for designing UX 339
Introduction to Part III 340
14 Designing apps and websites 342
Aims 342
14.1 Introduction 343
14.2 Website and app development 345
14.3 The information architecture of apps and websites 348
14.4 Navigation design for apps and websites 356
14.5 Case study: designing the Robert Louis Stevenson website 360
Summary and key points 369
Exercises 370
Further reading 370
Web links 371
Comments on challenges 371
15 Social media 372
Aims 372
15.1 Introduction 373
15.2 Background ideas 376
15.3 Social networking 382
15.4 Sharing with others 387
15.5 The developing web 390
Summary and key points 392
Further reading 392
Web links 392
Comments on challenges 392
16 Collaborative environments 394
Aims 394
16.1 Introduction 395
16.2 Issues for cooperative working 396
16.3 Technologies to support cooperative working 401
16.4 Collaborative virtual environments 409
16.5 Case study: developing a collaborative tabletop application 412
Summary and key points 414
Exercises 415
Further reading 415
Web links 415
Comments on challenges 415
17 AI: artificial intelligence and interface agents 417
Aims 417
17.1 Artificial intelligence (AI) 418
17.2 Interface agents 419
17.3 Adaptive systems 421
17.4 An architecture for agents 423
17.5 Applications of agent-based interaction 431
17.6 Avatars, robots and conversational agents 433
17.7 Case study: companions 436
Summary and key points 442
Exercises 442
Further reading 442
Web links 443
Comments on challenges 443
18 Ubiquitous computing 444
Aims 444
18.1 Ubiquitous computing 445
18.2 Information spaces 452
18.3 Blended spaces 457
18.4 Home environments 463
18.5 Case study: navigating WSNs 467
Summary and key points 469
Exercises 470
Further reading 470
Web links 470
Comments on challenges 471
19 Mobile computing 472
Aims 472
19.1 Introduction 473
19.2 Context awareness 474
19.3 Understanding in mobile computing 477
19.4 Designing for mobiles 479
19.5 Evaluation for mobile computing 481
19.6 Case study: evaluation of navigating a WSN 481
Summary and key points 485
Exercises 485
Further reading 486
Web links 486
Comments on challenges 486
20 Wearable computing 487
Aims 487
20.1 Introduction 488
20.2 Smart materials 492
20.3 Material design 495
20.4 From materials to implants 496
Summary and key points 498
Exercises 498
Further reading 498
Web links 498
Comments on challenges 499
Part IV Foundations of UX design 501
Introduction to Part IV 502
21 Memory and attention 504
Aims 504
21.1 Introduction 505
21.2 Memory 507
21.3 Attention 512
21.4 Human error 521
Summary and key points 524
Exercises 525
Further reading 525
Web links 525
Comments on challenges 525
22 Affect 527
Aims 527
22.1 Introduction 528
22.2 Psychological theories of emotion 530
22.3 Detecting and recognizing emotions 535
22.4 Expressing emotion 539
22.5 Potential applications and key issues for further research 542
Summary and key points 543
Exercises 544
Further reading 544
Web links 544
Comments on challenges 544
23 Cognition and action 546
Aims 546
23.1 Human information processing 547
23.2 Situated action 550
23.3 Distributed cognition 552
23.4 Embodied cognition 554
23.5 Activity theory 559
Summary and key points 564
Exercises 565
Further reading 565
Web links 566
Comments on challenges 566
24 Social interaction 567
Aims 567
24.1 Introduction 568
24.2 Human communication 568
24.3 People in groups 575
24.4 Presence 581
24.5 Culture and identity 585
Summary and key points 587
Exercises 587
Further reading 587
Web links 588
Comments on challenges 588
25 Perception and navigation 589
Aims 589
25.1 Introduction 590
25.2 Visual perception 590
25.3 Non-visual perception 598
25.4 Navigation 602
Summary and key points 608
Exercises 608
Further reading 609
Web links 609
Comments on challenges 609
References 610
Index 628
A 628
B 629
C 629
D 631
E 632
F 633
G 633
H 634
I 635
J 635
K 636
L 636
M 636
N 637
O 638
P 638
Q 639
R 639
S 640
T 642
U 642
V 643
W 643
X 644
Y 644
Z 644
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