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Youth Internet Habits and Mental Health, An Issue of Child and Adolescent Psychiatric Clinics of North America, E-Book

Youth Internet Habits and Mental Health, An Issue of Child and Adolescent Psychiatric Clinics of North America, E-Book

Kristopher Kaliebe | Paul Weigle

(2018)

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Book Details

Abstract

This timely issue of Child and Adolescent Psychiatric Clinics, edited by Drs. Paul Weigle and Kristopher Kaliebe will focus on Internet Habits and Youth Mental Health. Topics discussed in the volume include, but are not limited to: Creation of a family media plan: how tech affects family dynamics and family therapy; Interplay between media habits and development from preschool through adolescence; Interplay between Autism and media habits; Interplay between Depression and media habits including online expression of suicidality and cutting; Interplay between Behaviorally disordered youth and media habits, including violent VG, cyberbullying; Eating disorders, obesity and online engagement; Internet Gaming Disorder (and tech addictions) Treatment; Sexting and online pornography engagement; Interplay between disadvantaged, gender non-conforming and minority youth and media habits; and Media sub-cultures and their intersection with mental illness.

Table of Contents

Section Title Page Action Price
Front Cover Cover
Youth Internet Habitsand Mental Health i
Copyright ii
Contributors iii
CONSULTING EDITOR iii
EDITORS iii
AUTHORS iii
Contents vii
Preface: Child Psychiatry in the Age of the Internet vii
Assessment of Digital Media Use in the Adolescent Psychiatric Evaluation vii
Digital Media Use in Families: Theories and Strategies for Intervention vii
Relationship Between Adolescent Suicidality, Self-Injury, and Media Habits vii
viii
Inattention to Problematic Media Use Habits: Interaction Between Digital Media Use and Attention-Deficit/Hyperactivity Disorder viii
The Interplay of Media Violence Effects and Behaviorally Disordered Children and Adolescents: Guidelines for Practitioners viii
Electronic Screen Media Use in Youth With Autism Spectrum Disorder viii
Adolescent Eating Disorder Risk and the Online World ix
Youth Screen Media Habits and Sleep: Sleep-Friendly Screen Behavior Recommendations for Clinicians, Educators, and Parents ix
Geeks, Fandoms, and Social Engagement ix
Media Engagement and Identity Formation Among Minority Youth ix
Risky Business: Talking with Your Patients About Cyberbullying and Sexting x
Internet and Video Game Addictions: Diagnosis, Epidemiology, and Neurobiology x
Treatment Considerations in Internet and Video Game Addiction: A Qualitative Discussion x
The Interplay Between Digital Media Use and Development xi
Child Psychiatry in the Age of the Internet xiii
Assessment of Digital Media Use in the Adolescent Psychiatric Evaluation 133
Key points 133
INTRODUCTION 133
Why Should the Psychiatrist Assess Internet Use by Adolescents? 134
CHILD INTERVIEW 135
The Chief Complaint 135
History of Presenting Illness, Review of Psychiatric Symptoms, Past Psychiatric History 135
Medical/Physical History and Review of Systems 137
School History 137
Social History 137
Developmental History 138
Sexual History 138
Trauma History 139
MENTAL STATUS EXAMINATION 139
CAREGIVER INTERVIEW 140
BIOPSYCHOSOCIAL FORMULATION 140
ETHICAL CONSIDERATIONS 140
SUMMARY 141
REFERENCES 141
Digital Media Use in Families 145
Key points 145
INTRODUCTION 145
Terms of Reference 146
FAMILY MODELS AND THEORIES 146
Social-Ecological Model 146
Family Systems Theory 148
Developmental Model 150
Parenting infants and young toddlers (0–18 months old) 150
Parenting older toddlers and preschoolers (18 months–5 years old) 151
Parenting school-age children (6–12 years old) 151
Parenting adolescents (12–18 years old) 152
Parenting young adults (older than 18 years old) 152
CLINICIAN STRATEGIES 153
Intervention with an Individual 153
Intervention with a Parent 153
Consultation 153
Stabilizing a Crisis 153
Family Therapy 153
RESOURCES FROM THE AMERICAN ACADEMY OF PEDIATRICS 153
AMERICAN ACADEMY OF PEDIATRICS GUIDELINES 155
American Academy of Pediatrics and Limit-Setting 155
American Academy of Pediatrics and Media Literacy 155
American Academy of Pediatrics and Collaboration 155
AMERICAN ACADEMY OF PEDIATRICS FAMILY MEDIA USE PLAN 155
Feedback About the American Academy of Pediatrics Family Media Use Plan 156
SUMMARY 157
REFERENCES 157
Relationship Between Adolescent Suicidality, Self-Injury, and Media Habits 159
Key points 159
CASE PRESENTATION 159
INTRODUCTION 160
ADOLESCENT IDENTITY DEVELOPMENT IN A DIGITAL WORLD 161
LINKS BETWEEN MEDIA HABITS AND RISK-TAKING BEHAVIOR 162
SUICIDALITY AND NONSUICIDAL SELF-INJURY 163
WORKING WITH ADOLESCENTS AND FAMILIES AROUND MEDIA 165
DISCUSSION 166
REFERENCES 166
171
Key points 171
INTRODUCTION 171
RISK FACTORS ASSOCIATED WITH COMPUTER HABITS 172
Developmental Tasks 172
Computer-Mediated Communication 173
Problematic Internet Use 173
Social Media and Anxiety 173
Limitations 174
BENEFITS AND PROTECTIVE FACTORS 175
PARENTING AN ANXIOUS CHILD IN THE DIGITAL AGE 176
TECHNOLOGY AND TREATMENT OF ANXIETY 177
Mobile Health Apps 177
Electronic Health Prevention and Interventions 178
Electronic Health and Anxiety Related to Other Health Conditions 178
POKÉMON GO: VENTURING INTO THE WORLD 179
SUMMARY 179
Recommendations for Providers 179
ACKNOWLEDGMENTS 180
REFERENCES 180
Inattention to Problematic Media Use Habits 183
Key points 183
MEDIA USE HABITS AMONG YOUTH WITH ATTENTION-DEFICIT/HYPERACTIVITY DISORDER 184
EFFECTS OF MEDIA USE ON ATTENTION-DEFICIT/HYPERACTIVITY DISORDER 185
Duration 185
Location 185
Schedule 186
Content 186
INTERVENTIONS FOR EXCESSIVE MEDIA USE IN ATTENTION-DEFICIT/HYPERACTIVITY DISORDER 186
Psychopharmacological Treatments 186
Family Interventions 186
Advocacy Groups and Public Health Interventions 187
SUMMARY 188
REFERENCES 189
The Interplay of Media Violence Effects and Behaviorally Disordered Children and Adolescents 193
Key points 193
ACCESS AND CONSUMPTION 194
CAUSE 194
CURRENT RESEARCH FINDINGS 195
A QUESTION OF CATHARSIS 196
CRITICISM OF RESEARCH 196
BEHAVIORALLY DISORDERED YOUTHS 196
INTERVENTIONS 197
DIGITAL MEDIA QUESTIONS TO EXPLORE WITH BEHAVIORALLY DISORDERED YOUTHS 198
CLINICAL GUIDELINES FOR AN INTERVIEW WITH THE CAREGIVER 198
CLINICAL GUIDELINES FOR CAREGIVER INTERVENTION 198
GUIDELINES FOR WHEN CHILD/ADOLESCENT PATIENTS ARE UNRECEPTIVE TO INTERVENTIONS 199
FOR THE CHILD/ADOLESCENT 199
SUMMARY 200
REFERENCES 200
Electronic Screen Media Use in Youth With Autism Spectrum Disorder 203
Key points 203
INTRODUCTION 203
SCOPE OF MEDIA USE IN YOUTH WITH AUTISM SPECTRUM DISORDER 204
THE UNIQUE INTERPLAY BETWEEN AUTISM SPECTRUM DISORDER SYMPTOMS AND MEDIA 204
SEQUELAE OF UNHEALTHY AND IMPROPER ELECTRONIC AND SOCIAL MEDIA USE IN YOUTH WITH AUTISM SPECTRUM DISORDER AND FAMILIES 205
Physiologic 206
Obesity 206
Sleep 206
Internet addiction 206
Social 206
Cognitive 206
Emotional 207
Legal/Safety 207
TECHNOLOGY-AIDED INTERVENTIONS FOR YOUTH WITH AUTISM SPECTRUM DISORDER 207
iPad/Tablet 208
Social Media/Web Sites 208
Video Games 209
Desktop Computer Software 210
Online Games 210
Wearable Technology 210
FUTURE DIRECTIONS 211
RECOMMENDATIONS FOR FAMILIES 213
The Complex Interplay Between Electronic and Social Media Use in Autism Spectrum Disorder and Family Dynamics 213
General Recommendations for Families 213
Adaptations for Youth With Autism Spectrum Disorder 213
Taking an Electronic Screen Media History 213
Final Recommendations 215
ACKNOWLEDGMENTS 215
REFERENCES 215
Adolescent Eating Disorder Risk and the Online World 221
Key points 221
GENERAL INTERNET USE AND EATING DISORDER RISK 222
Internet and Social Media in the Context of Eating Disorders 222
Empirical Evidence 223
EATING DISORDER–SPECIFIC CONTENT 224
Pro–Eating Disorder Content 224
Pro-Recovery, Information, and Support Networks 225
RESOURCES AND FUTURE DIRECTIONS 225
SUMMARY 226
REFERENCES 226
Youth Screen Media Habits and Sleep 229
Key points 230
INTRODUCTION 230
SLEEP REQUIREMENTS FOR CHILDREN AND ADOLESCENTS 230
Consequences of Insufficient Sleep for Cognitive, Psychological, and Physical Well-Being 231
WHAT ARE THE BEDTIME SCREEN HABITS OF INFANTS, CHILDREN, AND ADOLESCENTS? 232
SCREEN MEDIA, ESPECIALLY NEAR BEDTIME, IS ADVERSELY ASSOCIATED WITH SLEEP TIME AND QUANTITY 232
MECHANISMS THROUGH WHICH SCREENS AFFECT SLEEP 233
Time Displacement of Sleep 233
Psychological Stimulation from Media Content Disrupting Sleep 234
Effects of Light-Emitting Screens on Child and Adolescent Sleep 234
INTERNET AND VIDEO GAME ADDICTION AND SLEEP 235
MODERATING FACTORS 235
INTERVENTIONS, POLICIES, AND STRATEGIES DESIGNED TO IMPROVE CHILD AND ADOLESCENT SLEEP 235
CLINICIAN’S PERSPECTIVE 236
RECOMMENDATIONS FOR CLINICIANS, EDUCATORS, AND PARENTS 239
FUTURE DIRECTIONS 239
ACKNOWLEDGMENTS 239
REFERENCES 239
Geeks, Fandoms, and Social Engagement 247
Key points 247
INTRODUCTION 247
THE HISTORY OF YOUTH STUDIES 248
THE GEEK 249
SOCIAL MEDIA ENGAGEMENT 251
COSPLAY 253
COMIC BOOKS 256
FANFICTION 258
GAMING 260
GEEK MUSIC 262
FURRIES AND BRONIES 263
SUMMARY/DISCUSSION 265
REFERENCES 265
Media Engagement and Identity Formation Among Minority Youth 269
Key points 269
INTRODUCTION 269
Media Habits of Adolescents 271
DIFFERENCES IN MEDIA HABITS BETWEEN RACIAL AND ETHNIC GROUPS 272
Total Media Use 272
Television and Video Viewing 273
Music 273
Gaming 273
Computer Use 273
Reading 274
SOCIAL IDENTITY THEORY 274
THE ECHO CHAMBER 275
CO-CREATED REALITIES 276
NEWS MEDIA COVERAGE AND PERCEPTIONS OF RACE 276
FROM RACIST STATEMENTS TO HATE CRIMES 278
ONLINE VERSUS OFFLINE RACISM 279
EFFECTS OF RACISM ON IDENTITY FORMATION 280
PROTECTIVE FACTORS 281
SUMMARY AND RECOMMENDATIONS FOR PROFESSIONALS 282
REFERENCES 283
Risky Business 287
Key points 287
INTRODUCTION 287
CYBERBULLYING 288
Cyberbullying Prevalence 289
Previous research 289
New research 289
Cell Phone Ownership 291
Previous research 291
New research 292
Is There Any Increased Risk for Young Children in Owning Cell Phones? 294
Previous research 294
New research 294
SEXTING 295
First: Sexting Is Neither Rare nor Ubiquitous 295
Previous research 295
New research 295
Second: Sexting Is Not Confined to Adolescence 296
Internet and Video Game Addictions 307
Key points 307
INTRODUCTION 307
DIAGNOSIS OF INTERNET GAMING DISORDER AND OTHER TYPES OF INTERNET AND VIDEO GAME ADDICTIONS 308
CLINICAL CONSIDERATIONS IN ASSESSING FOR INTERNET AND VIDEO GAME ADDICTION 310
EPIDEMIOLOGY OF INTERNET AND VIDEO GAME ADDICTION 310
RISK FACTORS AND COMORBIDITIES OF INTERNET AND VIDEO GAME ADDICTION 311
ADDICTIVE FEATURES OF VIDEO GAMES 312
PSYCHOSOCIAL RISK FACTORS 313
PSYCHIATRIC COMORBIDITIES 314
NEUROBIOLOGY OF INTERNET AND VIDEO GAME ADDICTION 314
Importance of a Neurobiological Addiction Model 314
The Dual Processing Model 315
The Go Network: Stimulation Seeking in Internet and Video Game Addiction 316
The Stop Network: Impulsivity in Internet and Video Game Addiction 317
Long-Term Brain Effects 317
SUMMARY 318
REFERENCES 319
Treatment Considerations in Internet and Video Game Addiction 327
Key points 327
INTRODUCTION 327
ADDICTION MEDICINE DEFINED 327
A DIGITAL DRUG 328
Disinhibition 329
Content Stimulation 329
Ease-of-Access 329
Dissociation (Time Distortion) 329
Perceived Anonymity 330
Activation of Neurobiological Reward Pathways 330
A VIRTUAL SLOT MACHINE 330
TREATMENT CONSIDERATIONS 331
SPECIFIC TREATMENT INTERVENTIONS 331
IMPLICATIONS OF CURRENT CLINICAL AND NEUROBIOLOGICAL RESEARCH ON THE TREATMENT OF INTERNET AND VIDEO GAME ADDICTION AND REL ... 331
COGNITIVE–BEHAVIORAL THERAPY 332
MOTIVATIONAL INTERVIEWING, MOTIVATIONAL ENHANCEMENT, AND HARM REDUCTION 332
MOTIVATIONAL INTERVIEWING AND MOTIVATIONAL ENHANCEMENT 332
READINESS FOR CHANGE AND TREATMENT 333
Precontemplation 333
Contemplation 334
Preparation 334
Action 334
Maintenance 334
Relapse 334
ABSTINENCE VERSUS MODERATED OR MINDFUL TECHNOLOGY USE 335
A PRACTICAL ADDICTION MEDICINE TREATMENT OUTLINE FOR INTERNET AND VIDEO GAME ADDICTION AND RELATED USE DISORDERS 335
Patient Engagement 335
Pattern Disruption 335
Trigger Identification 336
Management of Urges, Cravings, and Compulsions (Pharmacologic and Other Therapeutic Interventions) 336
PHARMACOTHERAPY AND MEDICALLY AUGMENTED THERAPIES 336
Blocking, Monitoring, and Filtering 338
Real-Time Living Strategies 339
REWARD DEFICIENCY SYNDROME 339
RELAPSE PREVENTION 340
INTERNET AND VIDEO GAME ADDICTION: A NEW DRUG OF CHOICE 340
ACKNOWLEDGMENTS 340
REFERENCES 341
The Interplay Between Digital Media Use and Development 345
Key points 345
INTRODUCTION 345
CHANGES IN YOUTHS’ MEDIA DIET 346
CHILDREN (0–8 YEARS) 347
Infants and Toddlers 347
Preschool Children (2–8 Years) 347
TRANSITION FROM CHILD TO TEEN (8–12 YEARS) 348
ADOLESCENCE (13–18 YEARS) 349
GENDER DEVELOPMENT AND MEDIA 349
MEDIA TYPES AND USAGE TRENDS ACROSS DEVELOPMENT 350
Text and Messaging 350
Mobile Media 350
Television 350
Video Games 351
Video Sharing 351
Social Media 351
Advertising and Consumerism Across Platforms 352
SUMMARY 353
REFERENCES 353