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Designing Interactive Systems

Designing Interactive Systems

David Benyon

(2013)

Additional Information

Book Details

Abstract

Designing Interactive Systems is the definitive companion to the study of human–computer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike.

 

The book includes numerous case studies and illustrations taken from the author’s extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.


Table of Contents

Section Title Page Action Price
Cover Cover
Cover2 Cover2
Contents vii
Guided tour xii
Preface xv
Publisher’s acknowledgements xxv
Part I: Essentials of designing interactive systems 1
Introduction to Part I 2
1 Designing interactive systems: a fusion of skills 5
Aims 5
1.1 The variety of interactive systems 6
1.2 The concerns of interactive systems design 9
1.3 Being digital 13
1.4 The skills of the interactive systems designer 18
1.5 Why being human-centred is important 20
Summary and key points 22
Exercises 22
Further reading 22
Web links 23
Comments on challenges 23
2 PACT: a framework for designing interactive systems 25
Aims 25
2.1 Introduction 26
2.2 People 27
2.3 Activities 33
2.4 Contexts 34
2.5 Technologies 36
2.6 Scoping a problem with PACT 43
Summary and key points 44
Exercises 45
Further reading 45
Web links 45
Comments on challenges 46
3 The process of human-centred interactive systems design 48
Aims 48
3.1 Introduction 49
3.2 Developing personas and scenarios 55
3.3 Using scenarios throughout design 62
3.4 A scenario-based design method 66
Summary and key points 73
Exercises 73
Further reading 73
Web links 74
Comments on challenges 74
4 Usability 76
Aims 76
4.1 Introduction 77
4.2 Accessibility 77
4.3 Usability 81
4.4 Acceptability 84
4.5 Design principles 86
Summary and key points 90
Exercises 91
Further reading 91
Web links 91
Comments on challenges 92
5 Experience design 93
Aims 93
5.1 Introduction 94
5.2 Engagement 95
5.3 Designing for pleasure 99
5.4 Aesthetics 102
5.5 Service design 104
Summary and key points 107
Exercises 107
Further reading 107
Web links 108
Comments on challenges 108
6 The Home Information Centre (HIC): a case study in designing interactive systems 109
Aims 109
6.1 Introduction 110
6.2 Scenarios for the HIC 111
6.3 Evaluating early interface prototypes 119
6.4 A first design 122
6.5 The second interface design 126
Summary and key points 131
Exercises 131
Further reading 132
Web links 132
Comments on challenges 132
Part II: Techniques for designing interactive systems 135
Introduction to Part II 136
7 Understanding 138
Aims 138
7.1 Understanding requirements 139
7.2 Participative design 141
7.3 Interviews 142
7.4 Questionnaires 146
7.5 Probes 152
7.6 Card sorting techniques 153
7.7 Working with groups 156
7.8 Fieldwork: observing activities in situ 157
7.9 Artefact collection and ‘desk work’ 161
Summary and key points 163
Exercises 163
Further reading 164
Web links 164
Comments on challenges 165
8 Envisionment 166
Aims 166
8.1 Finding suitable representations 167
8.2 Basic techniques 168
8.3 Prototypes 175
8.4 Envisionment in practice 180
Summary and key points 184
Exercises 184
Further reading 185
Web links 185
Comments on challenges 185
9 Design 187
Aims 187
9.1 Introduction 188
9.2 Conceptual design 188
9.3 Metaphors in design 191
9.4 Conceptual design using scenarios 196
9.5 Physical design 202
9.6 Designing interactions 206
Summary and key points 211
Exercises 212
Further reading 212
Web links 212
Comments on challenges 213
10 Evaluation 214
Aims 214
10.1 Introduction 215
10.2 Expert evaluation 217
10.3 Participant-based evaluation 220
10.4 Evaluation in practice 224
10.5 Evaluation: further issues 230
Summary and key points 233
Exercises 234
Further reading 235
Web links 235
Comments on challenges 236
11 Task analysis 238
Aims 238
11.1 Goals, tasks and actions 239
11.2 Task analysis and system design 241
11.3 Hierarchical task analysis 243
11.4 GOMS: a cognitive model of procedural knowledge 245
11.5 Structural knowledge 246
11.6 Cognitive work analysis 250
Summary and key points 252
Exercises 252
Further reading 252
Web links 253
Comments on challenges 253
12 Visual interface design 255
Aims 255
12.1 Introduction 256
12.2 Graphical user interfaces 257
12.3 Interface design guidelines 263
12.4 Psychological principles and interface design 270
12.5 Information design 279
12.6 Visualization 282
Summary and key points 286
Exercises 286
Further reading 286
Web links 287
Comments on challenges 287
13 Multimodal interface design 288
Aims 288
13.1 Introduction 289
13.2 Interacting in mixed reality 291
13.3 Using sound at the interface 294
13.4 Tangible interaction 298
13.5 Gestural interaction and surface computing 302
Summary and key points 305
Exercises 305
Further reading 305
Web links 306
Comments on challenges 306
Part III: Contexts for designing interactive systems 307
Introduction to Part III 308
14 Designing websites 310
Aims 310
14.1 Introduction 311
14.2 Website development 312
14.3 The information architecture of websites 318
14.4 Navigation design for websites 328
14.5 Case study: designing the Robert Louis Stevenson website 331
Summary and key points 339
Exercises 339
Further reading 339
Web links 340
Comments on challenges 340
15 Social media 341
Aims 341
15.1 Introduction 342
15.2 Background ideas 345
15.3 Social networking 351
15.4 Sharing with others 355
15.5 The developing web 359
Summary and key points 361
Further reading 361
Web links 361
Comments on challenges 361
16 Collaborative environments 363
Aims 363
16.1 Introduction 364
16.2 Issues for cooperative working 365
16.3 Technologies to support cooperativeworking 369
16.4 Collaborative virtual environments 377
16.5 Case study: developing a collaborative tabletop application 379
Summary and key points 382
Exercises 383
Further reading 383
Web links 383
Comments on challenges 383
17 Agents and avatars 385
Aims 385
17.1 Agents 386
17.2 Adaptive systems 388
17.3 An architecture for agents 390
17.4 Applications of agent-based interaction 397
17.5 Avatars and conversational agents 400
Summary and key points 408
Exercises 408
Further reading 408
Web links 409
Comments on challenges 409
18 Ubiquitous computing 410
Aims 410
18.1 Ubiquitous computing 411
18.2 Information spaces 416
18.3 Blended spaces 420
18.4 Home environments 425
18.5 Navigating in wireless sensor networks 429
Summary and key points 432
Exercises 433
Further reading 433
Web links 433
Comments on challenges 433
19 Mobile computing 435
Aims 435
19.1 Introduction 436
19.2 Context awareness 437
19.3 Understanding in mobile computing 439
19.4 Designing for mobiles 441
19.5 Evaluation for mobile computing 443
Summary and key points 448
Exercises 448
Further reading 448
Web links 448
Comments on challenges 449
20 Wearable computing 450
Aims 450
20.1 Introduction 451
20.2 Smart materials 455
20.3 Material design 458
20.4 From materials to implants 460
Summary and key points 461
Exercises 462
Further reading 462
Web links 462
Comments on challenges 462
Part IV: Foundations of designing interactive systems 463
Introduction to Part IV 464
21 Memory and attention 466
Aims 466
21.1 Introduction 467
21.2 Memory 469
21.3 Attention 474
21.4 Human error 483
Summary and key points 486
Exercises 486
Further reading 487
Web links 487
Comments on challenges 487
22 Affect 489
Aims 489
22.1 Introduction 490
22.2 Psychological theories of emotion 491
22.3 Detecting and recognizing emotions 497
22.4 Expressing emotion 501
22.5 Potential applications and key issues for further research 504
Summary and key points 506
Exercises 506
Further reading 506
Web links 507
Comments on challenges 507
23 Cognition and action 508
Aims 508
23.1 Human information processing 509
23.2 Situated action 512
23.3 Distributed cognition 514
23.4 Embodied cognition 516
23.5 Activity theory 519
Summary and key points 525
Exercises 525
Further reading 525
Web links 526
Comments on challenges 526
24 Social interaction 528
Aims 528
24.1 Introduction 529
24.2 Human communication 529
24.3 People in groups 536
24.4 Presence 542
24.5 Culture and identity 546
Summary and key points 548
Exercises 548
Further reading 548
Web links 549
Comments on challenges 549
25 Perception and navigation 550
Aims 550
25.1 Introduction 551
25.2 Visual perception 551
25.3 Non-visual perception 559
25.4 Navigation 563
Summary and key points 569
Exercises 569
Further reading 570
Web links 570
Comments on challenges 570
References 571
Index 587